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TIDES was a prototype Navy SEALs diving simulator built by IPKeys, using Unreal 4.

It was developed as a showcase for training diving missions using realistic diving tools in mission specific scenarios. Development was approximately 3 months using Unreal 4. I lead a small team of artists while building the blueprints for the interactive demo.

My role for TIDES was Lead Designer, and Technical Artist. I was primarily responsible for:

I built a physics based current system using physics volumes in Unreal 4 to simulate environmental currents. I also rigged and built blueprint for the interactive diving board instruments. Lastly, I developed an environmental water haze system that could be altered by the trainer.

Screenshots

Videos

TIDES gameplay video.

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