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Frontlines: Fuel of War was a military FPS with hybrid infantry and vehicle combat, developed by Kaos Studios and published by THQ in 2008. Frontlines used a heavily modified Unreal 3 engine.

My role was Senior Level Designer, working on roughly a quarter of the maps in the game, both single player and multiplayer. I was primarily responsible for:

Screenshots

Above are a collection of both marketing and gameplay screenshots.

Videos

Frontlines: Fuel of War Gameplay videos of maps I worked on.

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