DHHeader

Surface Mimic is a 3D scanning company I founded in 2011, used in the video game and visual effects industries by companies such as Sony, Activision, Blizzard, CD Projekt Red, Naughty Dog, Valve, Psyop, The Mill, ILM, Weta.

It uses a proprietary scanning technology I developed, based on Photometric Stereo - a per pixel camera based scanning technique using light intensities in a photo series.

I founded the company based on many years of personal interest in materials, textures and acquisition technologies. I have developed technologies for Surface Mimic such as:

Screenshots

Above are a collection of screenshots showing rig development, scanning methods, shader development, facial scanning techniques etc.

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